chess

Checkerboard games {chess} can have one king, one queen, two bishops, two knights, two rooks or castles, and eight pawns for each side. Pieces capture by displacing opponent's piece. King can move one square in any direction. Queen can move any number of squares in any direction, with no jumping. Rook can move any number of squares on row or column, with no jumping. Bishop can move any number of squares on a diagonal, with no jumping. Knight can jump two squares on a row or column plus one square on a column or row. Pawns can move one square forward, with no jumping, and capture diagonally. Pawns can move two squares forward first time. Object is to capture king.

notation

Notation can use B = Black, W = White, K = King, Q = Queen, B = Bishop, N = kNight, R = Rook, and P = Pawn. Row 1 is on white's side, and row 8 is on black's side. For example, K-KR1 means move king to kingside rook column and first row.

chess problem 1

Pieces start at the following positions. BK-QR8, BN-KB8, BR-KN8, BP-QR7, BP-QN7, WB-Q7, BB-QR6, BP-QB6, WN-Q6, BB-KB6, WP-KN6, BQ-Q5, WP-KB5, WQ-QN4, BN-Q4, WP-QB3, WP-Q3, BP-KR3, WP-QN2, WB-KR2, WR-QR1, WK-QN1, and WR-K1. Moves are 1. ..., BxP +; 2. K-QB1, B-KN5 +; 3. K-Q1, B-QB2 ++.

chess problem 2

Pieces start at the following positions. BK-QR8, BP-QR7, BP-QN7, BB-Q7, BP-KN7, BR-QR6, WN-Q6, BP-KN6, BB-QN5, BQ-Q5, WR-QR4, WQ-QN4, BN-Q4, WP-K4, WN-QB3, WP-Q3, WP-QN2, WP-KN2, WP-KR2, WK-QN1, WB-QB1, and WR-KB1. Moves are 1. ..., BxP +; 2. K-QR1, N-QB2 +; 3. K-QN1, NxQ +; 4. K-QR1, RxR +; 5. NxR, Q-KR2 ++.

chess problem 3

Pieces start at the following positions. BR-K8, BB-KB8, BB-QN7, BP-KN7, BP-KR7, WB-Q6, BN-K6, BP-KB6, BK-KN6, BP-QR5, BP-Q5, BQ-KB5, WP-QB4, WP-KN4, WQ-KR4, WN-QN3, WP-Q3, WK-K3, WN-KR3, WP-QR2, BR-QN1, WP-KR2, WR-Q1, WB-KB1, and WR-KN1. Moves are 1. ..., Q-B6 +; 2. KxQ, P-Q4 +; 3. K-KN3, BxB +; 4. N-KB4, BxN +; 5. K-KR3, RxP ++.

chess problem 4

Pieces start at the following positions. BR-QR8, WN-QN7, BB-QB7, BP-KN7, BP-KR7, BB-QB6, WB-Q6, BP-KB6, BK-KN6, BP-QR5, BP-Q5, BQ-KB5, WN-KN5, WP-QB4, WP-KN4, WQ-KR4, WB-QN3, WK-K3, WP-KR3, WP-QR2, WP-QN1, BR-KN2, WR-QR1, and WR-K1. Moves are 1. ..., P-Q4 +; 2. KxP, R-Q2 +; 3. K-K3, Q-Q3 +; 4. K-B4, QxB +; 5. K-K3, Q-Q4 ++, or 5. R-K5, QxR ++.

chess problem 5

Pieces start at the following positions: K-K2, Q-QR3, B-K4, B-K5, N-QN6, N-QB7, R-KN8, and R-KR7. This makes maximum attack on all 64 squares.

chess problem 6

Pieces start at the following positions: K-QB2, Q-QN1, R-QB1, R-QN2, B-QR1, B-QR2, N-Q1, and N-QN3. This makes minimum attack on 16 squares.

variation

Chess variation is to move king to farthest row, or a particular square on farthest row, first.

Related Topics in Table of Contents

Practical Affairs>Game>Board

Whole Section in One File

7-Game-Board

Drawings

Drawings

Contents and Indexes of Topics, Names, and Works

Outline of Knowledge Database Home Page

Contents

Glossary

Topic Index

Name Index

Works Index

Searching

Search Form

Database Information, Disclaimer, Privacy Statement, and Rights

Description of Outline of Knowledge Database

Notation

Disclaimer

Copyright Not Claimed

Privacy Statement

References and Bibliography

Consciousness Bibliography

Technical Information

Date Modified: 2022.0224