7-Game-Board

backgammon

Two dice determine number of points that selected pieces can move around a special two-sided board with points {backgammon}.

bingo

On boards with arrays of numbers, players mark squares whose number is called, until one player announces completion of a column, row, or diagonal {bingo}.

brax

Games {brax} can be similar to checkers.

cats and dogs game

Games {cats and dogs} can be similar to checkers.

checkers

Twelve identical pieces for each side are on same color of a checkerboard {checkers} {draughts} and can move forward on diagonals. Players try to jump opponent's pieces, to try to capture all of them. Moving a piece to opponent's first row makes piece able to move in all directions {king, checkers}.

Dalmatian pirates

Games {Dalmatian pirates and Volga Bulgars} can be similar to fox and geese.

fandango board game

Games {fanorona} {fandango, board game} can be similar to checkers.

fox and geese

On a checkerboard {fox and geese}, a single checker starts at first row and is the fox, which can move forward and backward. Four checkers fill other first row and are the geese, which can move only forward. Pieces move along diagonals, one square per move, with no capturing. Geese try to trap fox, who tries to reach last row.

Game of Squares

Board games {Game of Squares} can be about making squares.

Number of Players

Game has two players or two teams.

Board

Board is any-size square grid. Squares less than 19 x 19 are good. Use any square part of a Go board or checkerboard.

Pieces

If grid is 19 x 19, use 191 each of two colors. If grid is 7 x 7, use 25 of each color.

Play

Either player can move first. Players alternate turns. Turns place one piece on an empty board position. Game has no capturing. Pieces already on board cannot move. Players cannot pass turns.

Object of Game

Object is to make as many four-cornered square patterns of player pieces as possible.

End of Game

Players mutually agree to end game, or pieces occupy all possible positions.

Variants of Game

Board can be rectangle, diamond, or other shape. Pattern counted can be any shape, for example, diamond or rectangle, rather than square. Count can include only smallest squares, with four pieces, or any-size four-cornered patterns. Different shapes and sizes can count different values. Players can remove one opponent piece per turn. Players can pass turn. Players can play more than one piece per turn. Players can cooperate to make fun patterns.

go game

On a 19 x 19 board, players put black or white markers to encircle territory or opponent markers {go}. Encircling markers captures opponent's markers. Players cannot remove their own markers. Black moves first. Players alternate turns. Black can start with one to nine markers already on board, as a handicap.

Go Free

A Go variation {Go Free} can allow players to move any of their own pieces, whether played already or not, to open spots, or to remove them from board. This variation requires no special rules for special situations, so Go Free has fewest restrictions.

hasami shogi

Two players move pieces along board lines as far as they can and capture by sandwiching {hasami shogi}.

Hex

Players can put hexagons on a rhombus-shaped board {Hex}.

hoppers

In a one-person game {hoppers}, pegs jump over each other to reach end.

mah jong

Board games {mah jong}| can use special tiles.

mancala

Seeds can go into depressions {mancala}.

nine men morris

Players add markers to a board with three concentric squares and capture other player's markers {merrelles} {mühle} {mill, game} {nine men's morris}.

ouija

Boards {ouija}| can have a special layout.

parcheesi

Dice can determine number of spaces to move on a special board with four parts {parcheesi}.

roundabouts

A round-board game {roundabouts} uses dice to move pieces.

Scrabble

Scrabble(TM) {Scrabble}| uses a special board and letter tiles, to make words. Letters have values, and score is sum of values.

chess

Checkerboard games {chess} can have one king, one queen, two bishops, two knights, two rooks or castles, and eight pawns for each side. Pieces capture by displacing opponent's piece. King can move one square in any direction. Queen can move any number of squares in any direction, with no jumping. Rook can move any number of squares on row or column, with no jumping. Bishop can move any number of squares on a diagonal, with no jumping. Knight can jump two squares on a row or column plus one square on a column or row. Pawns can move one square forward, with no jumping, and capture diagonally. Pawns can move two squares forward first time. Object is to capture king.

notation

Notation can use B = Black, W = White, K = King, Q = Queen, B = Bishop, N = kNight, R = Rook, and P = Pawn. Row 1 is on white's side, and row 8 is on black's side. For example, K-KR1 means move king to kingside rook column and first row.

chess problem 1

Pieces start at the following positions. BK-QR8, BN-KB8, BR-KN8, BP-QR7, BP-QN7, WB-Q7, BB-QR6, BP-QB6, WN-Q6, BB-KB6, WP-KN6, BQ-Q5, WP-KB5, WQ-QN4, BN-Q4, WP-QB3, WP-Q3, BP-KR3, WP-QN2, WB-KR2, WR-QR1, WK-QN1, and WR-K1. Moves are 1. ..., BxP +; 2. K-QB1, B-KN5 +; 3. K-Q1, B-QB2 ++.

chess problem 2

Pieces start at the following positions. BK-QR8, BP-QR7, BP-QN7, BB-Q7, BP-KN7, BR-QR6, WN-Q6, BP-KN6, BB-QN5, BQ-Q5, WR-QR4, WQ-QN4, BN-Q4, WP-K4, WN-QB3, WP-Q3, WP-QN2, WP-KN2, WP-KR2, WK-QN1, WB-QB1, and WR-KB1. Moves are 1. ..., BxP +; 2. K-QR1, N-QB2 +; 3. K-QN1, NxQ +; 4. K-QR1, RxR +; 5. NxR, Q-KR2 ++.

chess problem 3

Pieces start at the following positions. BR-K8, BB-KB8, BB-QN7, BP-KN7, BP-KR7, WB-Q6, BN-K6, BP-KB6, BK-KN6, BP-QR5, BP-Q5, BQ-KB5, WP-QB4, WP-KN4, WQ-KR4, WN-QN3, WP-Q3, WK-K3, WN-KR3, WP-QR2, BR-QN1, WP-KR2, WR-Q1, WB-KB1, and WR-KN1. Moves are 1. ..., Q-B6 +; 2. KxQ, P-Q4 +; 3. K-KN3, BxB +; 4. N-KB4, BxN +; 5. K-KR3, RxP ++.

chess problem 4

Pieces start at the following positions. BR-QR8, WN-QN7, BB-QB7, BP-KN7, BP-KR7, BB-QB6, WB-Q6, BP-KB6, BK-KN6, BP-QR5, BP-Q5, BQ-KB5, WN-KN5, WP-QB4, WP-KN4, WQ-KR4, WB-QN3, WK-K3, WP-KR3, WP-QR2, WP-QN1, BR-KN2, WR-QR1, and WR-K1. Moves are 1. ..., P-Q4 +; 2. KxP, R-Q2 +; 3. K-K3, Q-Q3 +; 4. K-B4, QxB +; 5. K-K3, Q-Q4 ++, or 5. R-K5, QxR ++.

chess problem 5

Pieces start at the following positions: K-K2, Q-QR3, B-K4, B-K5, N-QN6, N-QB7, R-KN8, and R-KR7. This makes maximum attack on all 64 squares.

chess problem 6

Pieces start at the following positions: K-QB2, Q-QN1, R-QB1, R-QN2, B-QR1, B-QR2, N-Q1, and N-QN3. This makes minimum attack on 16 squares.

variation

Chess variation is to move king to farthest row, or a particular square on farthest row, first.

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Date Modified: 2022.0225