6-Psychology-Cognition-Learning

learning and cognition

People can attend to verbal or other stimuli with intention to remember facts or events {learning}|.

types: knowledge

People can learn facts and concepts about world, declarative knowledge. People can learn how to perform tasks in world, procedural knowledge [Campbell, 1994].

types: sense qualities

Sense qualities change with learning or training. Learning affects verbal and spatial abilities. Sights, smells, feelings, and sounds change as relations to other things change. Long training typically makes sense qualities less salient or makes them vanish, as people do more things automatically and/or become habituated to stimuli. Varying information flow changes seeing [Underwood and Stevens, 1979].

properties: relearning

Relearning same verbal-item sequence requires fewer repetitions than the first learning.

requirements

Learning requires sensation and perception.

processes

Systems can learn if they or outside forces can alter system relations. Learning uses input information to direct mechanism that can change system relations and/or rules. Learning leads to new states or new state trajectories.

processes: behavior

Learning requires both old and new behaviors to exist simultaneously for testing and comparison until one proves better. Old-behavior structures still remain and are available for other uses.

processes: cognitive map

Animals can orient themselves in space and make cognitive maps of environment to guide behavior [1950].

processes: cue

New learning requires distinctive stimuli {cue, learning} to elicit new responses. Cueing sends signals to lower elements to get responses, along paths to elements or around circuits. Cueing can search, question, request address, activate behavior, or change state.

processes: description

Learning combines several descriptions into one description, groups incompatible descriptions, modifies description, or integrates structures, functions, or actions.

processes: drive reduction

Learning can involve drive reduction. However, learning can happen without drive reduction.

processes: expectation

Association cortex compares expected to actual, to maximize new information. People know expected value because they encounter same situations many times. Perceptual learning requires ability to detect differences.

processes: experience

Perhaps, learning phenomenal concepts requires phenomenal qualities. Perhaps, learning phenomenal concepts is purely physical.

processes: goal

Learning sets goals. However, learning can happen without goal seeking.

processes: imitation

Animals can change behavior by imitation.

processes: information

Minds learn patterns that have least amount of new information, because they happen most often and so are most redundant.

processes: memory

Learning stores information in mind. Learning {verbal learning} and memory can be about words, sentences, and stories. People can learn word sounds and visual appearances.

processes: parameters

Task uses muscles. Signals to muscles are parameter or variable values, which have limited range. Success requires combining parameter values. To learn to perform task requires methods to set and remember variable values and record success or failure. Upon failure, system suppresses parameter settings. Upon success, system enhances settings. Systems cannot change variables themselves, unless they alter from outside or change system level.

processes: reasoning

Animals can change behavior by reasoning.

processes: result knowledge

Direct and precise knowledge of action results is best for learning.

processes: repetition

For verbal items, more rehearsal improves learning and recall. More repetition also results in fewer errors. Learning longer sequences requires more repetition to achieve same success percentage. For example, learning twice as many items requires more than twice as much repetition.

processes: reward

Learning is painful because it is hard, slow, and takes time from other activities, so later rewards must overcome current pain. Reward affects practice amount, not learning itself. Rewards assist learning if people have physical or psychological overt response. Cognitive or mediational response, like idea, logical deduction, perception, or definition, does not help learning.

Rewards strengthen successful subsystem processes or combinations.

Reward for proper behavior is pleasure and satisfaction.

Stimulation variety is itself rewarding. The penalty for not seeking and not finding stimulation is boredom.

People do not need to know rewards for them to be good rewards.

Reward should immediately follow success, but not every time, so people do not expect it.

If organism does not have essential needs, it becomes active.

The punishment for biologically wrong behavior is unhappiness.

Rewards and punishments determine attention to features and objects, so learning affects attention.

Something that animal chooses over something else is rewarding. Rewards are relative.

processes: visualization

If people can visualize referents, learning word sets is easier.

causes

Responses to successes or failures in performing functions can cause learning. Evaluation function sends input information.

effects

Learning does not change fundamental behaviors, such as postures, calls, and scratching behaviors.

effects: action coordination

Learning coordinates actions.

effects: emotion

Emotions are automatic but learning and consciousness can affect them.

factors: amnesia

Amnesia still allows short-term memory, procedural learning, and conditioning. People can improve performance even if they cannot remember previous practice [Farthing, 1992] [Young, 1996].

factors: activity level

Person's activity level affects learning rate and retention.

factors: body geometry

Learning new behavior depends on body spatial geometry.

factors: exploration

Active exploration aids learning. Scanning and exploration precede understanding and decision.

factors: motivation

Interest and concern aid learning.

factors: metaknowledge in learning

Knowledge about knowledge aids memory and learning. Metaknowledge includes perception, thinking, purpose, situation, mental process, function, and set patterns. It relates to previous knowledge. It relates learning to larger units. It finds learning patterns. It applies knowledge to new situations.

factors: stress level

Person's stress level affects learning rate and retention.

factors: temperature

Person's temperature affects learning rate and retention.

biology

All mammals learn.

biology: ape

Apes recognize objects using fast multisensory processes and slow single-sense processes. Apes do not transfer learning from one sense to another.

The bonobo Kanzi learned to use and understand 150 words, typically to express desires or refer to present objects, using instrumental association. The words probably did not refer to things, as humans mean them to do. Kanzi did not learn grammar [Savage-Rumbaugh, 1986].

biology: invertebrate learning

Bees can learn [Menzel and Erber, 1978].

Fruitflies can learn by trace conditioning or delay conditioning [Tully and Quinn, 1985].

Snails can learn [Alkon, 1983] [Alkon, 1987].

biology: drug

Depressants and stimulants affect learning.

biology: cerebellum

All timed perceptions and responses, such as eye-blink conditioning, involve cerebellum.

biology: frontal lobe

Frontal lobe damage causes impaired associational learning.

biology: immediate early gene

Learning activates immediate early genes, which use cAMP signal path.

ventral premotor area

New brain area in humans aided visually guided hand movements and learning by watching.

biology: zinc

Low zinc can cause slow learning.

acquisition in learning

People can learn behavior, perception, or statement {acquisition, learning}.

chaining

Remembering and analyzing stimuli and responses can form associations and generalizations from particular examples to class or set {chaining}| {verbal association}.

generalization in learning

People can derive knowledge from experiences, perform other actions related to learned skills, predict future situations from past experiences, and make analogies {generalization, learning}|.

overlearning

Learning {overlearning} can become automatic. Overlearning comes from frequently repeated experience.

learning stages

Learning has stages {learning stages}.

stage 1

In learning stage, students follow rules, in proper order. Rules are "if A then B" statements. Rules can send student backward or forward to another rule or switch student to another rule set.

The first learning stage is to become familiar with situation, possible actions based on abilities, and possible goals, inputs, and outputs. Playing, reading, and wide experience all contribute to first stage. Students need time to gain experience in particular area and to organize data. Students do not take such time unless personal need or goal makes student want to take time to learn.

The first rules are general hypotheses and are often abstract and verbal, coming from parents or teachers. They can also be personal rules coming from previous situations.

stage 2

In learning stage two, students find rule incompleteness or inconsistency, or find cases not covered by rules, and modify rules to make them more complete, consistent, or specific to situation, based on environment facts. New statements have "if A" clauses including environment facts and "then B" clauses telling what to do if situation has that fact. Second stage is to pair input to output relative to task.

stage 3

In learning stage three, students reorganize rules to make hierarchy and group facts and rules. Rules and facts have importance. Learner makes overall action plan.

stage 4

In learning stage four, students see many similar situations and organize the whole scene or situation into a hierarchy. Students can have 10,000 to 100,000 possible situations. Rules can recognize situations.

stage 5

In learning stage five, students integrate goal, situation, and action into unconscious process and gain confidence and competence.

social reinforcement

Strong reward is friend and parent affection and approval {social reinforcement}.

transfer of learning

Learning skills or facts can affect performance on other tasks, as perceptual abilities and skills transfer from one body part to others {transfer of learning}| {learning transfer}. Learning transfer happens only in similar situations. Learning transfer can generalize stimuli to make a stimulus class. Perceptual-skill transfer goes from one sense to another sense. Motor skill transfer goes from one muscle to another muscle. Learning transfer can go from one body side to the other {bilateral transfer of learning}.

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learning disorder

Learning can be physically disrupted {learning disorder}.

neurofibromatosis

Neuron diseases {neurofibromatosis} can disrupt learning.

6-Psychology-Cognition-Learning-Techniques

mnemonics

Organizing information using standard and general memory techniques {mnemonics}| aids learning and remembering. Mnemonics always uses mental imagery. For example, method of loci associates a sequence of familiar places with images about information, by attaching symbols to sequence of place objects.

method of loci

Learning techniques {method of loci}| {loci method} can associate a sequence of familiar places with images {imagines} about information, by attaching symbols to sequences of place objects.

6-Psychology-Cognition-Learning-Theories

afferent field

Learning skill has development stage, in which inadequate movements are only secondarily corrected. Learning skill then has skilled stage, in which secondary corrections become primary corrections, mind has developed movement pattern, and mistakes do not require secondary corrections.

Learning movements uses self-regulatory system. Movements start with goals, which provide models of expected future results.

All nervous-system levels integrate, from reflex or spinal level, to coordination or thalamo-striatum level, to spatial/symbolic or cortical level {afferent field, learning} [Bernstein, 1947] [Bernstein, 1967].

association theory

Learning involves dissociation and association equally {association theory}.

Baldwin effect

Learning finds optimum and maintains it {Baldwin effect}. Learning optimizes whole-system input-output function, by altering structures and relations, and requires method to inform system about optimum output.

capacity model thinking

Mind as whole has processing capacity, and brain modules have processing capacities {capacity model of learning}. For example, while learning word lists, seeing or hearing second list earlier or later uses mental capacity and interferes with learning list.

contiguity theory

Simultaneity can be sufficient for learning {contiguity theory}, with no reinforcement. Mind automatically joins objects or events perceived or performed simultaneously.

cumulative learning

Learning has eight types {cumulative learning theory} {cumulative learning model} [Gagné, 1977].

dual-coding hypothesis

Several code types can operate in cognitive tasks {dual-coding hypothesis}. Learning can be passive increase in association strength during repetition, or it can be an active cognitive process using conscious strategies.

learning set

Recognizing image, situation, or problem type {learning set} can solve problem. Monkeys repeatedly trained to select one of two food objects improved learning speed. Perhaps, they learned rule: Correct means repeat, and incorrect means change to the other. All vertebrates show learning set formation, at similar rates [Harlow and Harlow, 1949].

learning unit

Learning new behavior depends on learning thousands of simpler behaviors {learning unit}.

levels-of-processing model

Memorizing uses attention and cognitive strategies, just like other cognitive processes {levels-of-processing model}. Memory strength depends on processing amount, which moves information to different coding levels in system: physical properties, phonemes, and semantic meanings. Recall is worse for incidental learning than for deliberate learning. However, studying difficult sentences longer does not increase memory ability. Coding phonemically does not necessarily code semantically.

reinforcement theory

Perhaps, learning requires rewards and reinforcement for motivation and attention {reinforcement theory}.

sign-gestalt theory

Animals form hypotheses and expectations. They can recognize problem types in environment. Signs or cues indicate problem type, especially goal type {sign-gestalt theory} [Tolman, 1932] [Tolman and Brunswik, 1935].

stimulus-response bond

Learning first builds new stimulus-response associations {stimulus-response bond} and then organizes them into systems. Situations have specific responses and no general rules.

Yerkes-Dodson law

If skill is more complex to learn, it needs less motivation to learn it {Yerkes-Dodson law}. Important goals aid simple learning but hinder complex learning.

6-Psychology-Cognition-Learning-Kinds

activity-dependent enhancement

Learning releases more vesicles from presynaptic terminals release than sensitization does {activity-dependent enhancement}. Calcium ion binds to calmodulin, and complex binds to and activates adenyl cyclase. Increased transmitted glutamate binds to ionotropic alpha-amino-3-hydroxy-5-methyl-4 isoxazole proprionic-acid receptor (AMPA receptor), which lets sodium ion in and potassium ion out. If action potentials increase, postsynaptic-membrane depolarization increases, and magnesium ions leave N-methyl-D-aspartate receptor (NMDA receptor) channels and go into intercellular space. NMDA receptors are glutamate-gated channels that can open with the artificial substance NMDA, which does not affect other glutamate-gated channels. The empty channel allows more sodium ion to enter, potassium ion to leave, and calcium ion to enter, and changes metabolism to make and send transmitter back to presynaptic terminal to make more action potentials.

conditioning

Fruitflies with mutations to proteins in this pathway cannot learn many classical conditioning tasks involving harmful stimuli, pleasant stimuli, and different responses. Mutants {dunce gene mutant} do not break down cAMP. Mutants {rutabaga mutant} can have little adenyl cyclase. Mutants {amnesiac mutant} do not make peptide transmitter that activates adenyl cyclase. Mutants {DCO mutant} can have altered cAMP-dependent protein-kinase-A catalytic subunits. Other mutants {cabbage mutant} {turnip mutant} can happen.

autoshaping

If stimulus precedes stimulus that causes behavior, first stimulus then causes the behavior {autoshaping}. Autoshaping is stimulus-stimulus response, as in classical conditioning.

blocking effect

If conditional stimulus pairs with reinforcer, and then second stimulus pairs with first stimulus and reinforcer, animals do not later respond to only second stimulus {blocking effect}. Low attention, little surprise, or looking for likely cause can cause blocking effect. However, cognition can prevent conjunctions from causing associations.

critical period

Learned associations can happen only at specific times {critical period}| {sensitive period} during development. Psychological processes can develop quickly over short times. For example, in the first year, children learn to trust other people. In preadolescence, delinquent behavior can begin.

eye-blink conditioning

Cerebellar cortex and interpositus nucleus store eye-blink conditioning {eye-blink conditioning}. Mossy-fiber input comes from pons and goes to granule cells, which send parallel fibers to Purkinje cells. Climbing-fiber input comes from dorsal accessory olivary nucleus and goes to Purkinje cells. Purkinje cells send to interpositus nucleus, which sends to superior cerebellar peduncle and then to red nucleus to perform conditioned response.

free recall

Learning tasks can use verbal-item lists. Recall can be in the same order {order recall} or any order {free recall}.

habit formation

Reward or reinforcement can be greater or smaller to change behavior {response-stimulus conditioning} {habit formation} [Watson, 1913] [Watson, 1924].

habit learning

In response to signal, people can unconsciously repeat mental tasks {habit learning}. Habit learning improves with practice. Habit learning involves activating neostriatum, caudate nucleus, putamen, and substantia nigra after learning. Neostriatum receives from sense and motor cortex and associates them. Substantia nigra and caudate nucleus have dopamine neurons. Perhaps, they are feedback channels for rewards.

Hebbian learning

If two inputs to one neuron are almost simultaneous {pairing}, either input later has larger effect on neuron than it did before {Hebbian learning}.

latent learning

Stimulus association can happen even with no reward {latent learning}. If animals can explore region before learning path to goal, learning is faster.

multiple discrimination learning

Mind can discriminate objects and events {multiple discrimination learning}, to understand scenes or situations.

observational learning

Learning {observational learning} {imitation learning} can use watching and copying. More imitation results if imitated person's prestige is high, if imitated person is similar to imitator, if rewards are more, and if responses are specific.

omission training

Omitting expected reward {omission training} changes behavior.

perceptual learning

Reading is a perceptual skill. Repeating perceptual discriminations in context {perceptual learning} unconsciously improves discriminations up to weeks later. Coordinating perception with action and adapting to new perceptions involve different learning than for concepts or conditioning.

factors

Discrimination depends on feature such as texture, motion direction, and line orientation, with no reward or feedback. Seemingly, people learn underlying rules.

transfer

No learning transfer goes to other locations, other brain parts, or similar objects.

comparisons

Besides perceptual learning, there is also language learning and social learning, such as imitation, modeling, and teaching.

principle learning

People can observe, manipulate, and analyze multiple examples, scenes, or situations to generalize and discriminate and to combine concepts to form principles or laws {principle learning}.

subliminal learning

Subliminal learning is not effective {subliminal learning}| [Merikle, 2000].

6-Psychology-Cognition-Learning-Kinds-Verbal

articulatory suppression

Articulating repeated simple linguistic units while hearing target items decreases memory {articulatory suppression}. Articulatory suppression causes no difference in memory with different vowel sound lengths.

discriminability

While learning two lists, people assign items to List1 or List2 and build concepts of List1 and List2 {list distinctiveness} {list differentiation} {discriminability}. More list repetitions make more discriminability.

distractor in learning

People can see target sequence, then see distractor sequence {distractor, learning}, and then take test. People remember the first trial perfectly, by semantic coding.

irrelevant speech

Simultaneously presented unrelated linguistic items {irrelevant speech} decreases memory.

mediated generalization

Children over five can use word that symbolizes category {mediated generalization} {learned generalization}. First, word overgeneralizes, and then word further discriminates.

nonsense syllable

Artificial syllables {nonsense syllable} have beginning and ending consonants and middle vowel. Consonant-vowel-consonant nonsense syllables can standardize material to learn. It can minimize affects of meaning, emotion, attention, imagery, and background knowledge. Nonsense syllables can prevent previous associations from affecting learning or memory [Ebbinghaus, 1913].

However, nonsense syllables are not equal in learning ease, because learners still try to match sound or symbol sequences to real words. People no longer use nonsense-syllable learning.

paired-associate learning

People can learn verbal-item-pair lists {paired-associate learning}. Later, learners hear or see the first item of pair, then recall second.

reading span task

Given a sentence sequence, subjects recall sentence meaning and last sentence word {reading span task}. Number of sentences recalled correctly is reading span, which correlates strongly with prose comprehension and short-term-memory information content, better than with word span or digit span.

suffix effect

Adding an independent verbal item with a new vowel sound, in any language or with no meaning, to series ends can decrease memory {suffix effect}. Other items do not affect memory.

6-Psychology-Cognition-Learning-Kinds-Skill

skill learning

People can unconsciously learn repeated motor procedure {skill, learning}| {motor skill} in response to instruction or will. Skill improves with practice.

brain

At skill-learning beginning, prefrontal cortex stores temporary information, parietal cortex is for attention, and cerebellum coordinates movements. Skill learning enlarges sensorimotor cortex. After learning, neostriatum caudate nucleus and putamen activity increases and prefrontal-cortex, parietal-cortex, and cerebellum activity decreases.

practice

Training and experience make behaviors more coordinated, nuanced, and unconscious. Practice develops efficient strategies. Improvement with practice is rapid at first and then is gradual but always continuing.

properties

Skill holds over many years. Interference from other learning, not decay over time, causes people to forget discrete motor skills over time.

performance strategy

Skill involves learning efficient chained action programs, from initiation to result {performance strategy}. Performance strategy involves perceptions, analyses, and responses. Practice develops efficient strategies.

sequence learning

People can unconsciously learn to perform movement sequence {sequence learning}. Such motor skill learning improves with practice.

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conceptual learning

Mind can form object or event idea {conceptual learning}, by deriving abstract ideas and rules from perception.

comparison

Conceptual learning differs from action learning, conditioning, language learning, and social learning, such as imitation, modeling, and teaching.

process

To form concept, mind uses example object or event and then generalizes. Mind does not use abstract statements.

Mind compares later perceptions to generalized example, using both denotations and connotations for identification, categorization, and discrimination.

process: combination

New concepts can combine existing-concept parts. Methods of combining ideas are type, token, argument, function, predication, and quantification.

referents

Concept categories are actions, amounts, events, objects, places, paths, properties, and states. Concept categories include subjects, verbs, adjectives, and other syntactic categories.

Concrete concepts are easiest to learn. Spatial concepts are next easiest to learn. Number concepts are hardest to learn [Dehaene, 1997].

relations

Concepts depend on shared place or time {locational concept}, stimulus part {analytic concept}, idea or attribute {categorical concept} {superordinate concept}, or relation {relational concept}.

Older children use fewer relational concepts and more categorical and analytic concepts.

Inferences can be associations.

truth

Truth is judgment about concepts in conceptual structure.

status

Concepts can have good or poor articulation.

validity

Person's concepts can match other people's concepts.

biology

All mammals can form concepts.

accessibility of concept

Concepts can be communicable and so useful for others {accessibility, concept}. Models or interpretations can allow people to know possible worlds.

activity theory

Object meaning depends on object actions, uses, movements, and interactions with other things {activity theory}. People develop meaning as they learn about motion types. Children learn how to move things and then build concepts of how things can move. Activities involve person's own movements and reactions and so are not merely symbolic.

cognitive unit

Cognition involves different levels {cognitive unit}. Image is first-level unit. Object or image symbol is second-level unit. Concept or class of symbols, objects, or images is third-level unit. Rule about concept relations is fourth-level unit.

conceptual well-formedness rule

Concepts have forms, connect to other concepts using rules {conceptual well-formedness rule}, and belong to categories. These properties allow concept learning.

gist

People have a meaningful visual-scene overview {gist}| [Biederman, 1972] [Hochstein and Ahissar, 2002] [Kreiman et al., 2000] [Mack and Rock, 1998] [Potter and Levy, 1969] [Wolfe and Bennett, 1997] [Wolfe, 1998] [Wolfe, 1999]. Perhaps, gist involves weak associations {proto-object} [Rensink, 2000]. Perhaps, gist involves weak associations {fringe consciousness} [Galin, 1997] [James, 1962].

ideation

People have thought formation process {ideation}|. New ideas combine existing-idea parts.

minimum sufficient causation

Animals seem to assume cognitive principle that effect requires cause {minimum sufficient causation}.

6-Psychology-Cognition-Learning-Kinds-Concept-Categorization

categorization

Mind can build object or event classes {categorization} {conceptualizing} {categorizing, learning} {category learning} and can apply verbal labels to objects or events. Categories have an overall concept.

categories

People typically use categories whose members have approximately same values for several independent attributes. People typically do not use categories based on relations between attributes. People typically do not use categories that have two member types, two relation types, or two attribute values.

Category members typically do not share necessary and sufficient attributes. Category members have many independent attributes, and members have different sets of values, with some values outside normal range. Different member pairs typically share different attribute values.

processes

Categorization can generalize several examples, combine existing categories, divide existing categories, or make analogies from existing categories to other objects or events. Learning generalizes unconsciously and consciously from specific objects, scenes, and situations to what they have in common, what is invariant, or what is similar. Perhaps, sensory cortex averages over examples.

processes: definition

To form category, propose category member, choose attribute, and use attribute value. For example, for bird, choose wing color, and use the color blue.

People typically do not define categories using non-member or opposite attribute value.

requirements

Categorization requires perceiving whole objects and their attributes or actions, understanding truth and falsehood, using reference and association, using words as symbols for things, knowing to which attributes people pay attention, and knowing what people already know.

development

Children first make semantic categories and then build grammatical categories.

equivalence category

Category items can be of same class {equivalence category} or be the same {identity category}. Items in equivalence category can have same attribute value or same attribute relations.

6-Psychology-Cognition-Learning-Kinds-Concept-Categorization-Strategy

conservative focusing

Find situation that makes one hypothesis true, find second situation that differs from first in only one way, and test hypothesis on second situation {conservative focusing}.

focus gambling

Find situation that matches one hypothesis, find any other situation, and test hypothesis on other situation {focus gambling}.

simultaneous scanning

For situations, test all hypotheses {simultaneous scanning}.

successive scanning

For hypotheses, test all situations {successive scanning}.

6-Psychology-Cognition-Learning-Kinds-Drive Reduction

drive reduction

Behavior that satisfies need reduces drive stimuli {drive reduction} and so causes reinforcement [Hull, 1940] [Hull, 1943].

need

Deviation from equilibrium {need, learning} causes drive stimuli. Needs are physiological {primary need} or psychological {secondary need} [Hull, 1940] [Hull, 1943].

6-Psychology-Cognition-Learning-Kinds-Effort

deliberate learning

People can try to memorize {deliberate learning}. Recall is worse for incidental learning than for deliberate learning.

incidental learning

Doing cognitive tasks strengthens cognitive processes and results in memory {incidental learning}. Recall is worse for incidental learning than for deliberate learning. People can learn just by observation, consciously but with no instructions how to learn or to what to attend and no reason to learn.

6-Psychology-Cognition-Learning-Kinds-Conditioning

conditioning in learning

Learning {conditioning, learning}| can be association between stimulus and response or response and reward.

theories

Main theories about conditioning are stimulus-stimulus (S-S), stimulus-response (S-R), and expectancy [Watson, 1913] [Watson, 1924].

factors

Animal drives, habits, and sensitivities affect conditioning.

factors: reward

Punishment intensity or reward intensity affects conditioning speed and effectiveness.

Conditioning can depend on reinforcement unexpectedness. Surprise is a cognitive act.

factors: stimulus

The stronger the conditioned stimulus, the greater the reflex {stimulus strength, conditioning}

effects

Only conditioning can alter autonomic nervous system, which controls heart rate and blood pressure. Conditioning can alter voluntary nervous system.

timing

Maximum interval for conditioning is 30 minutes, but 0.5 sec is best.

biology

Conditioning is in brains, not peripheral organs.

biology: animals

Classical and instrumental conditioning are similar in many species [Hull, 1940] [Hull, 1943].

awareness

Instrumental conditioning can reflect learning about relationship between action and reinforcement, rather than just unconsciously increasing reflex or habit frequency.

6-Psychology-Cognition-Learning-Kinds-Conditioning-Classical

classical conditioning

If unconditioned stimulus elicits response and stimulus pairs in space and time repeatedly with another stimulus, second conditioned stimulus elicits conditioned response {classical conditioning}| {signal learning} {Pavlovian conditioning}.

properties: rules

Conditioned stimulus must predict conditioned response {contingency, conditioning}. Conditioned stimulus must be close in time to unconditioned stimulus {temporal contiguity, conditioning}.

passivity

Conditioning does not depend on human or animal actions. Pavlovian conditioning is unconscious for reflexes, autonomic nervous system, and emotions.

extinction

If pairing ceases, conditioning decreases by extinction.

comparison: sensitization

Classical conditioning is stronger and longer than sensitization.

conditioned taste aversion

Classical conditioning can teach people to avoid taste {conditioned taste aversion}.

delay conditioning

For reflexes, classical conditioning can apply conditioned stimulus and then unconditioned stimulus, to cause conditioned response {delay conditioning} [Carrillo et al., 2000] [Carter et al., 2003] [Clark and Squire, 1998] [Clark and Squire, 1999] [Han et al., 2003] [Knuttinen et al., 2001] [Lovibond and Shanks, 2002] [Öhman and Soares, 1998] [Quinn et al., 2002].

fear conditioning

Shock, noise, or scary image {fear conditioning, learning} {conditioned fear} changes skin conductance or makes animal stand still. Putting animal in same location used for fear conditioning causes fear {context fear conditioning} [Quinn et al., 2002].

sensory preconditioning

In senses, when second stimulus follows first stimulus, second stimulus can pair with first stimulus {sensory preconditioning}. Second stimulus can cause the behavior that first stimulus causes. Sensory preconditioning is stimulus-stimulus classical conditioning.

trace conditioning

Classical conditioning can use conscious conditioned stimuli {trace conditioning}, which involve declarative memory [Carrillo et al., 2000] [Carter et al., 2003] [Clark and Squire, 1998] [Clark and Squire, 1999] [Han et al., 2003] [Knuttinen et al., 2001] [Lovibond and Shanks, 2002] [Öhman and Soares, 1998] [Quinn et al., 2002].

6-Psychology-Cognition-Learning-Kinds-Conditioning-Factors

conditioned response

After conditioning, conditioned stimuli elicit the same response {conditioned response} (CR) that unconditioned stimuli elicit.

conditioned stimulus

After conditioning, stimuli {conditioned stimulus} (CS), such as musical notes, that were neutral before conditioning elicit conditioned responses.

unconditioned stimulus

Stimuli {unconditioned stimulus} (US) can naturally elicit behavioral responses and can pair in space and time with conditioned stimuli.

activity dependence

Conditioned stimuli have an optimum interval, starting 0.2 to 1 second before unconditioned stimulus and ending when both stimuli stop simultaneously {activity dependence}.

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contingency conditioning

Conditioned stimuli must predict conditioned responses {contingency}.

temporal contiguity

Conditioned stimuli must be close in time to unconditioned stimuli {temporal contiguity, learning}.

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instrumental learning

If a stimulus elicits a response, and then organism gets a reward, response frequency to stimulus increases {instrumental learning}| {instrumental conditioning} {stimulus-response learning} {trial and error learning}.

process

Learning can be by trial and error, using instinctive movements. Accidental successes have satisfying effects. Failures have annoying effects. Behavior changes gradually, rather than by sudden insights. Over time, only correct movements survive.

Training on one task can transfer to training on different tasks, but does not necessarily transfer [Thorndike, 1903] [Thorndike, 1911].

emotion

People learn reactions, such as aggression, withdrawal, and persistence, to emotions through instrumental conditioning.

operant conditioning

If organism performs behavior and receives reward, response frequency increases {operant conditioning, learning}| {response conditioning}. Higher animals can perform new behaviors, and rewarded operants reappear more frequently. Response conditioning does not associate stimulus and response. Operant conditioning does not need goals, only rewards. Operant conditioning is stronger if rewards are unpredictable [Watson, 1913] [Watson, 1924].

puzzle-box

Instrumental learning experiments can use maze or box {puzzle-box}, from which animal escapes [Thorndike, 1903] [Thorndike, 1911].

token economy

Operant conditioning can happen in spontaneous, not learned, motor activities. Reinforced actions increase in frequency. Reward kinds and timing {token economy} affect instrumental conditioning [Bekhterev, 1913].

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continuity theory of learning

People repeat behaviors useful for drive and need reduction {continuity theory of learning}. As they develop, children internalize repeated actions [Hull, 1940] [Hull, 1943].

behavior segment

As children develop, they internalize repeated actions {behavior segment}. Practice leads to memory. Young children cannot combine behavior segments, but older children can combine two behavior segments to reach goal [Hull, 1940] [Hull, 1943].

freeze

Shock, noise, or scary image {fear conditioning, freezing} can make animal stand still {freeze, animal}|.

galvanic skin conductance

Fear conditioning changes skin conductance {galvanic skin conductance}.

mediation of stimulus

External stimulus can cause covert internal response {mediation, stimulus}, which causes internal stimulus, which causes body response.

6-Psychology-Cognition-Learning-Kinds-Conditioning-Forgetting

forgetting

Over time, without stimulus repetition, conditioned responses to conditioned stimuli decrease {forgetting}|. Over time, without reinforcement, instrumental responses to conditioned stimuli decrease. All stimulus-response associative links or conditioned reflexes gradually disappear without reinforcement.

cause

Forgetting happens because events repeat without reward, not because time passed or people did not use response.

level

Forgetting can be complete, with no response or memory.

purpose

Forgetting allows retaining most-useful information.

forgetting rate

Maximum forgetting rate is immediately after learning. Forgetting rate decreases over one day and then levels off.

extinction of learning

If stimulus pairing ceases, conditioned response fades {extinction, learning}|. Extinction has same stages and processes as conditioning. Near extinction time, activity level, response variation, and response force increase [Watson, 1913] [Watson, 1924].

suppression in learning

Other learning causes forgetting {suppression, learning}|. Newer memories can modify older ones. More suppression results when more activities intervene between learning and recall. Blocking new learning prevents suppression.

6-Psychology-Cognition-Learning-Kinds-Conditioning-Laws

law of effect

Pleasurable or painful experience, above minimum level but not beyond maximum intensity, strengthens the bond between stimulus and response {law of effect}. People learn, remember, and repeat actions that immediately lead to pleasure, and these become habits. People do not remember actions leading to pain, to avoid painful behavior later [Thorndike, 1903] [Thorndike, 1911].

law of exercise

Repeating response under good conditions strengthens stimulus-response association, and reinforcement increases practice {law of exercise} {law of use} [Thorndike, 1903] [Thorndike, 1911].

law of readiness

Learning can happen if learner can respond, has interest, has background knowledge, is mature enough, and has motivation {law of readiness} [Thorndike, 1903] [Thorndike, 1911].

response-response law

Behaviors can be similar to previous behaviors {response-response law} (R-R law).

stimulus-response law

Behaviors can always happen, given environment states or events {stimulus-response law} (S-R law).

6-Psychology-Cognition-Learning-Kinds-Training

massed training

Training can take short time {massed training}.

spaced training

Training can take long time {spaced training}.

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Date Modified: 2022.0225