3-Geometry-Projections

projection

Projection {projection, geometry} can project object onto plane or planes or project sphere onto plane.

perspective projection

Pictures of scenes can use linear perspective {perspective projection}.

3-Geometry-Projections-Object Onto Planes

geometric projection

Objects can project {geometric projection} onto planes. Plane figures {plane of projection} {projection plane} {image-plane} can transform to objects {image-picture} by one-to-one correspondence. Lines {projection ray} can join corresponding points from figures to images.

axonometric projection

Projections {axonometric projection} can keep vertical lines vertical, have main horizontal axis at angle 45 or 30 degrees to verticals, and have third dimension at angle of 45 or 60 degrees to main horizontal axis.

isometric projection

Projections {isometric projection} can have all vertical lines stay vertical, and both other axes at angle 60 degrees to verticals.

oblique projection of object

Projections {oblique projection, object} can keep all vertical lines vertical, have main horizontal axis at right angle to right of verticals, and have third axis at angle 45 degrees to left of verticals. Oblique projection has projection rays not perpendicular to the plane.

3-Geometry-Projections-Object Onto Planes-Orthogonal

orthogonal projection

Parallel projection {orthogonal projection, geometry} {orthographic projection, orthogonal} can have projection rays perpendicular to the plane. Orthogonal projection can be on horizontal plane {horizontal projection} {plan, projection}, vertical plane {elevation, projection}, or other planes {section, projection}. Plans {figured plan} can mark vertical distances from plane to figure.

first angle projection

Orthogonal projection {first angle projection} can be on bottom horizontal plane {plan projection, first angle}, back left vertical plane {front elevation, first angle}, and back right vertical plane {side elevation, first angle} {end elevation, first angle}. Front and plan are like looking into far lower corner from outside room.

third angle projection

Orthogonal projection {third angle projection} can be on top horizontal plane {plan projection, third angle}, front right vertical plane {front elevation, third angle}, and front left vertical plane {side elevation, third angle} {end elevation, third angle}. Front and plan projections are like looking into top front corner from outside room. This projection makes common edges closer and is usually better.

3-Geometry-Projections-Object Onto Planes-Pictorial

pictorial projection

All three dimensions can be in one picture {pictorial projection}.

metric projection

Pictorial projection {metric projection} can be to scale.

3-Geometry-Projections-Rays

parallel projection

Projection rays can be parallel {cylindrical projection, rays} {parallel projection, rays}, so projection center is at infinity. Parallel projection can have projection rays perpendicular to plane {orthogonal projection, parallel} or not perpendicular to plane {oblique projection, parallel}.

radial projection

Projection rays can pass through fixed point {central projection, rays} {radial projection} {conical projection, rays}.

3-Geometry-Projections-Descriptive Geometry

descriptive geometry

Three-dimensional object can project onto two orthogonal planes {descriptive geometry} in central projection, point projection, parallel projection, perspectivity, or projectivity.

central projection of object

Three-dimensional object can project onto two orthogonal planes from center {central projection, geometry}.

parallel projection descriptive

Three-dimensional object can project onto two orthogonal planes using parallel lines {parallel projection, descriptive geometry}.

perspectivity

Three-dimensional object can project onto two orthogonal planes using section through object and projection onto plane {perspectivity}.

point projection

Three-dimensional object can project onto two orthogonal planes from point {point projection}.

projectivity

Three-dimensional objects can project onto two orthogonal planes using projection and section sequences {projectivity}.

3-Geometry-Projections-Sphere To Plane

conical projection

Projecting sphere onto plane {conical projection, geometry} can have meridians radiating from vertex at equal angles and parallels in concentric circles around vertex.

equatorial projection

Equator can be in map center {equatorial projection}. Equatorial projection can have two forms {semisided} {flat polar quartic}.

line projection

Projecting sphere onto plane {line projection} can keep east-west horizontal latitude constant and vertical longitude lines from pole to pole constant.

orthomorphic projection

Projecting sphere onto plane {orthomorphic projection} can keep shapes similar.

3-Geometry-Projections-Sphere To Plane-Area Constant

equal area projection

Projecting sphere onto plane {homalographic projection} {equal area projection} can keep area ratios constant.

cylindrical projection

Projecting sphere onto plane {cylindrical projection, geometry} can make equator horizontal, make meridians perpendicular to equator and equidistant from each other, and place parallels at distances that maximally reduce distortion. Cylindrical projections preserve areas.

elliptical projection

Projecting sphere onto plane {elliptical projection} can place equator, meridians, and parallels to maximally reduce distortion. Elliptical projections preserve areas.

orthographic projection

Projecting sphere onto plane {orthographic projection, area} can use parallel rays to place one hemisphere on its equatorial plane, making circle edges highly distorted. Orthographic projection preserves either equivalent angles or areas. Mapmaker can choose to keep equivalent areas or equivalent directions but cannot choose both.

3-Geometry-Projections-Sphere To Plane-Azimuth Constant

azimuthal projection

Projecting sphere onto plane {azimuthal projection} can keep correct azimuth.

conformal transformation

Projecting sphere onto plane {conformal transformation}, such as stereographic, Mercator, and Miller projections, can preserve directions and angles. Gnomic, cylindrical, and elliptical projections do not preserve directions and angles.

Mercator projection

Projecting sphere onto plane {Mercator's projection} {Mercator projection} can maintain straight-line loxodrome constant bearings.

Miller projection

Projecting sphere onto plane {Miller projection} can keep straight-line loxodrome constant bearings but reduce area distortion at poles.

3-Geometry-Projections-Sphere To Plane-Zenithal

zenithal projection

Projecting sphere onto plane {zenithal projection} can use plane tangent to sphere.

3-Geometry-Projections-Sphere To Plane-Zenithal-Center

central projection of sphere

Projecting sphere onto plane {central projection, mapping} {gnomic projection} can use zenithal projection with projection center at sphere center.

orthographic projection zenithal

Projecting sphere onto plane {orthographic projection, zenithal} can use zenithal projection with projection center at infinite distance. Orthographic projection preserves either equivalent angles or areas. Mapmaker can choose to keep equivalent areas or equivalent directions but cannot choose both.

stereographic projection

Projecting sphere onto plane {stereographic projection, map} can use zenithal projection with projection center at opposite end of diameter at tangent.

3-Geometry-Projections-Sphere To Plane-Zenithal-Tangent

normal projection

Projecting sphere onto plane {normal projection} can use plane tangent at equator.

oblique projection zenithal

Projecting sphere onto plane {oblique projection, zenithal} can use plane tangent to sphere at point that is neither at pole nor on equator. Pole can be not at map center.

polar projection

Projecting sphere onto plane {polar projection} can use plane tangent at pole. Pole can be at map center {transverse projection} or offset from center.

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3-Geometry

Drawings

Drawings

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Date Modified: 2022.0225