Games have kinds {game types}. In real games, players often value rewards differently than in simulated games. For example, rather than using strategy that tries to minimize losses, players often use strategy that tries to get greatest average return. Players tend to cooperate more. Personal or emotional factors, such as ideology, can affect decisions. Player goals determine decisions.
In real n-person games, communication difficulties are important, player physical arrangement is important, and aggressive and fast-acting players typically do better. People typically do not maintain utility transitivity, so value assignments are inconsistent. Environment can change and affect values and probabilities used in utility function. Players typically do not gamble large amounts, and they gamble based on emotion, not calculated utility.
Mathematical Sciences>Game Theory>Game Types
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Date Modified: 2022.0224