Algorithms {z-buffering} {depth buffering} can store object-part depths for image generation or object recognition. z-buffers {depth buffer} represent two-dimensional images, for object identification. z-culling algorithms compare object-part depths and store object with smallest depth in buffer. The same visual angle covers more space farther away. To control for increasing spread with increasing distance, use variant w-buffers.
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Date Modified: 2022.0224