acceleration pattern and sensations

Perhaps, sense qualities depend on acceleration patterns {acceleration pattern and sensations} and are about flow vibrations, jolts, eddies, vortexes, streamlining, and turbulence.

motions

Translations, vibrations, rotations, reflections, inversions, and transitions can have accelerations. Vibrations, rotations, and transitions have acceleration changes.

accelerations

Forces include tensions, compressions, and torsions. Photon and molecule interactions transfer energy and cause forces, accelerations, and acceleration changes. Materials resist tension, compression, and torsion and reduce initial acceleration to zero acceleration. Accelerations have location, duration, maximum, minimum, and change rate.

jolt types

Acceleration changes (jolts) are vectors, with magnitude and direction, and have different types.

Acceleration can be zero (with no net force), so jolt is zero. Acceleration can be constant positive (due to constant positive force), so jolt is zero. Acceleration can be constant negative (due to constant negative force), so jolt is zero.

Acceleration can increase at constant rate (due to constant positive force change), so jolt is constant positive. Acceleration can decrease at constant rate (due to constant negative force change), so jolt is constant negative.

Acceleration can increase at increasing rate (due to increasing positive force change), so jolt is increasing positive (until resisting force makes it constant positive). Acceleration can decrease at increasing rate (due to increasing negative force change), so jolt is increasing negative (until resisting force makes it constant negative). Acceleration can increase at decreasing rate (due to decreasing positive force change), so jolt is decreasing positive (until it becomes constant). Acceleration can decrease at decreasing rate (due to decreasing negative force change), so jolt is decreasing negative (until it becomes constant).

Acceleration can oscillate between increase and decrease, so jolt oscillates.

collisions

Before inelastic collisions, colliding-object deceleration is zero, and velocity is maximum: kinetic energy = 0.5 * mass * velocity^2. In inelastic collisions, colliding-object deceleration quickly reaches maximum, and velocity starts to decrease: Force = mass * acceleration = k * (S - x) = -k * S, where k is material's resistance factor, x is distance traveled in material, and S is distance at which object stops. After inelastic-collision process ends, colliding-object deceleration and velocity decrease to zero: F = k * (S - x) = 0.

vibrations

At vibration equilibrium point, molecule acceleration is zero, and velocity is maximum. Then, velocity decreases, and deceleration increases. At maximum displacement, velocity is zero, and deceleration is maximum. Then, velocity increases, and acceleration increases, in opposite direction. At equilibrium point, acceleration is zero, and velocity is maximum, in opposite direction. Jolts depend on wave frequency and amplitude.

receptor acceleration patterns

Energy transfer causes receptor-molecule change. Molecule atoms accelerate, change energy to potential energy as they decelerate, and then stop moving. Then, molecule transfers energy to signal molecule, and receptor molecule returns to resting state. Signal molecules go to other cell receptors, making a cell signaling system. Neurotransmitters, neurohormones, and neuroregulators go to receptors on other cells and sustain the code. Receptors, signal molecules, and later molecules have vibrations and so acceleration changes.

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