Section about Experiences and Consciousness
* Experiences, Space, and Time
* Experiences
* Color/Brightness Experiences
* Consciousness and Philosophy
Section about Information Processing
* Information Theory
* Procedure-Oriented Structured Programming
* Object-Oriented Programming
* Vector Graphics
* Computer and Robotic Vision
Section about Brain Information Processing
* Neural Networks Can Perform Algorithms
* Neuron Assemblies Can Process Information and Run Programs
Section about Human Vision Physiology for Color and Brightness
* Vision Reception and Vision Physiology up to Opponent Processes
* Vision-Physiology Opponent Processes
* Opponent-Process Input and Output Properties
* Vision Physiology after Opponent Processes: Analysis and Synthesis
* Vision Calculates Color Properties
Section about Color and Brightness Experiences
* Color and Brightness Properties
* Color Coordinates
Section about Human Vision Physiology for Distance, Direction, and Space
* Directions, Distances, Locations, and Spatial Relations
* Surfaces, Features, and Objects
* Scenes, Space, and Time
* Coordinate Transformations and Stationary Space
Section about Other Senses
* Hearing/Sound, Loudness, and Tone
* Touch, Pressure, and Deformation/Vibration
* Temperature, Magnitude, and Warm/Cool
* Smell, Concentration, and Odor
* Taste, Concentration, and Flavor
* Pain, Level, and Pain Type
Section about Perception, Cognition, and Meaning
* Perception
* Perception Properties
* Cognition
* Meaning
* Knowledge, Perception, Cognition, Meaning, and Behavior
Section about Evolution and Development of Sensation and Perception
* Evolution of Sensation and Perception
* Human Growth and Development of Sensation and Perception
* Living-Thing Properties
Section about How Vision Makes Light, Color, and Brightness in Space
* Experiencing programming uses deep learning, twinning, and visualization
* Experiencing programming uses threedimensional registers, processors, memories, and information channels to perform geometric/spatial operations
* Experiencing programming computationally/virtually constructs a space/color model and observing processes to experience colors in space from viewpoint
Appendices about Physical and Mathematical Properties
* Physical and Mathematical Properties
* Motions
* Mediums and Ethers
* Making New Things
* Algebras, Algebraic Geometry, and Vector Algebras
* Geometric Algebra
* Networks and Graphs
Rights: Author claims copyright and reserves all rights for the information in these articles. They have no licensed material from other sources.